![]() We always explore several different narratives and sources of inspiration, and we use these to create unique characters.īelow is an example of one of these narrative explorations, when our artists explored the deep sea: Our team of artists start by looking at what common identifiers can be found in deep sea creatures, and what emotions they convey. ![]() How did the animal evolve to look like this? How has the environment it lives in shaped it’s appearance and behaviour? This helps us understand what elements and why something looks and feels the way it does, and we can use it as inspiration for creating an alien species.įor example, we can start by exploring the deep sea as a source of inspiration. When creating a character inspired by an existing animal, we also first explore why this animal looks the way it does and what specific characteristics we can identify. Today, I will talk a bit about our art processes and give you a little behind-the-scenes look at how our amazing team of artists worked when creating the Aquatics species!Įxploring the narrativeWhen creating a new species, we first start by exploring the theme, story and narrative of the species. ![]() Hi! My name is Fenni and I’m an Art Producer for Stellaris. Written by Fenni Johansson, Hanna Johansson, and Nicolas Lennman ![]()
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